libcamera: shaders: Rename bayer_8 to bayer_unpacked

bayer_8.* shaders are now used for all unpacked sensor data formats,
regardless of the pixel bit width.  Let's rename the "8-bit" shaders to
avoid confusion.

Signed-off-by: Milan Zamazal <mzamazal@redhat.com>
Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
This commit is contained in:
Milan Zamazal 2025-04-29 14:37:05 +02:00 committed by Bryan O'Donoghue
parent f28498a2fb
commit a2b7c63532
6 changed files with 24 additions and 24 deletions

View file

@ -4,7 +4,7 @@
# for the purposes of inclusion in OpenGL debayering
shader_files = files([
'bayer_1x_packed.frag',
'bayer_8.frag',
'bayer_8.vert',
'bayer_unpacked.frag',
'bayer_unpacked.vert',
'identity.vert',
])

View file

@ -6,8 +6,8 @@
<file>../../../../../include/libcamera/internal/shaders/YUV_3_planes.frag</file>
<file>../../../../../include/libcamera/internal/shaders/YUV_packed.frag</file>
<file>../../../../../include/libcamera/internal/shaders/bayer_1x_packed.frag</file>
<file>../../../../../include/libcamera/internal/shaders/bayer_8.frag</file>
<file>../../../../../include/libcamera/internal/shaders/bayer_8.vert</file>
<file>../../../../../include/libcamera/internal/shaders/bayer_unpacked.frag</file>
<file>../../../../../include/libcamera/internal/shaders/bayer_unpacked.vert</file>
<file>../../../../../include/libcamera/internal/shaders/identity.vert</file>
</qresource>
</RCC>

View file

@ -235,29 +235,29 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format)
case libcamera::formats::SBGGR8:
firstRed_.setX(1.0);
firstRed_.setY(1.0);
vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.vert";
fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.frag";
textureMinMagFilters_ = GL_NEAREST;
break;
case libcamera::formats::SGBRG8:
firstRed_.setX(0.0);
firstRed_.setY(1.0);
vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.vert";
fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.frag";
textureMinMagFilters_ = GL_NEAREST;
break;
case libcamera::formats::SGRBG8:
firstRed_.setX(1.0);
firstRed_.setY(0.0);
vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.vert";
fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.frag";
textureMinMagFilters_ = GL_NEAREST;
break;
case libcamera::formats::SRGGB8:
firstRed_.setX(0.0);
firstRed_.setY(0.0);
vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.vert";
fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.frag";
textureMinMagFilters_ = GL_NEAREST;
break;
case libcamera::formats::SBGGR10_CSI2P:

View file

@ -189,10 +189,10 @@ int DebayerEGL::initBayerShaders(PixelFormat inputFormat, PixelFormat outputForm
case libcamera::formats::SGBRG8:
case libcamera::formats::SGRBG8:
case libcamera::formats::SRGGB8:
fragmentShaderData = bayer_8_frag;
fragmentShaderDataLen = bayer_8_frag_len;
vertexShaderData = bayer_8_vert;
vertexShaderDataLen = bayer_8_vert_len;
fragmentShaderData = bayer_unpacked_frag;
fragmentShaderDataLen = bayer_unpacked_frag_len;
vertexShaderData = bayer_unpacked_vert;
vertexShaderDataLen = bayer_unpacked_vert_len;
break;
case libcamera::formats::SBGGR10_CSI2P:
case libcamera::formats::SGBRG10_CSI2P:
@ -200,10 +200,10 @@ int DebayerEGL::initBayerShaders(PixelFormat inputFormat, PixelFormat outputForm
case libcamera::formats::SRGGB10_CSI2P:
egl_.pushEnv(shaderEnv, "#define RAW10P");
if (BayerFormat::fromPixelFormat(inputFormat).packing == BayerFormat::Packing::None) {
fragmentShaderData = bayer_8_frag;
fragmentShaderDataLen = bayer_8_frag_len;
vertexShaderData = bayer_8_vert;
vertexShaderDataLen = bayer_8_vert_len;
fragmentShaderData = bayer_unpacked_frag;
fragmentShaderDataLen = bayer_unpacked_frag_len;
vertexShaderData = bayer_unpacked_vert;
vertexShaderDataLen = bayer_unpacked_vert_len;
glFormat_ = GL_RG;
bytesPerPixel_ = 2;
} else {
@ -219,10 +219,10 @@ int DebayerEGL::initBayerShaders(PixelFormat inputFormat, PixelFormat outputForm
case libcamera::formats::SRGGB12_CSI2P:
egl_.pushEnv(shaderEnv, "#define RAW12P");
if (BayerFormat::fromPixelFormat(inputFormat).packing == BayerFormat::Packing::None) {
fragmentShaderData = bayer_8_frag;
fragmentShaderDataLen = bayer_8_frag_len;
vertexShaderData = bayer_8_vert;
vertexShaderDataLen = bayer_8_vert_len;
fragmentShaderData = bayer_unpacked_frag;
fragmentShaderDataLen = bayer_unpacked_frag_len;
vertexShaderData = bayer_unpacked_vert;
vertexShaderDataLen = bayer_unpacked_vert_len;
glFormat_ = GL_RG;
bytesPerPixel_ = 2;
} else {