Enhanced MSP_RC_TUNING and MSP_SET_RC_TUNING. Configurator's PID Tuning tab can be enabled to update TPA Breakpoint.
PID Tuning tab must be enhanced for this feature. Agnostic if older versions of Configurator are used.
and simply run the motors at constant minthrottle. This allowed the chance
for the quad to lose control during flight if the throttle was set to minimum,
say, to drop from a high altitude to a lower one.
With this edit, the quad will still self-level at minimum throttle when armed,
allowing for safe decents from altitude. To prevent motors spinning when
arming/disarming, the yaw input is ignored if the throttle is at minimum and
we're using the sticks to arm/disarm.
Conflicts:
src/main/flight/mixer.c
and simply run the motors at constant minthrottle. This allowed the chance
for the quad to lose control during flight if the throttle was set to minimum,
say, to drop from a high altitude to a lower one.
With this edit, the quad will still self-level at minimum throttle when armed,
allowing for safe decents from altitude. To prevent motors spinning when
arming/disarming, the yaw input is ignored if the throttle is at minimum and
we're using the sticks to arm/disarm.
Conflicts:
src/main/flight/mixer.c
added cli command disable_pid_at_min_throttle
(same as previous)
# The first commit's message is:
Previously, at minimum throttle, the quad would do absolutely no self-leveling
and simply run the motors at constant minthrottle. This allowed the chance
for the quad to lose control during flight if the throttle was set to minimum,
say, to drop from a high altitude to a lower one.
With this edit, the quad will still self-level at minimum throttle when armed,
allowing for safe decents from altitude. To prevent motors spinning when
arming/disarming, the yaw input is ignored if the throttle is at minimum and
we're using the sticks to arm/disarm.
Conflicts:
src/main/flight/mixer.c
# This is the 2nd commit message:
added cli command disable_pid_at_min_throttle
Ideally we want to use 4.8.x but the binary repository does not contain
4.8 any more, only 4.9.x. The CC3D build will continue to fail until th
code size issue is addressed.