When disconnecting a signal from a receiver, it is usually not necessary to specify the receiver's slot function explicitly, as the signal is often connected to a single slot for a given receiver. We can thus use a simpler version of Signal::disconnect() that takes a pointer to the receiver object only. This reduces code size, as the disconnect() function is a template function. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Umang Jain <umang.jain@ideasonboard.com> |
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buffer_import.cpp | ||
camera_reconfigure.cpp | ||
capture.cpp | ||
configuration_default.cpp | ||
configuration_set.cpp | ||
meson.build | ||
statemachine.cpp |